Methodology

Like any other project, I created a plan, conducted extensive research, prototyped, analyzed, strategized, and iterated.
  • Read more than 22 TTRPG books (16 rule books and 6 adventure modules, most being over 200 pages long - great creative output requires great creative input)

  • Secondary research (read and watched dozens of articles and videos and prowled through hundreds of forums and blog posts about game design, adventure design, and rule systems)

  • Watched & analyzed countless 80s horror movies (as well as horror films from different decades)

  • Prototyped 8 different game systems for the Black Box

  • Created 5 unique story scenarios, confining settings, and terrifying monsters

  • Playtested with 6 different rulesets (each with 3-7 players, some were TTRPG experts and others were newcomers)

  • Conducted 6 focus groups (feedback sessions from players in each playtest)

  • Made 6 post-mortems (assessing how the playtests worked, unexpected outcomes, and how well the rulesets completed the desired design objectives)


Example of one of my favorite TTRPGs. Blades in the Dark is about a group of scoundrels pulling off Ocean’s 11-style heists set in a dark fantasy city (most easily described as Peaky Blinder’s Birmingham, but haunted).