Methodology
Like any other project, I created a plan, conducted extensive research, prototyped, analyzed, strategized, and iterated.
- Read more than 22 TTRPG books (16 rule books and 6 adventure modules, most being over 200 pages long - great creative output requires great creative input)
- Secondary research (read and watched dozens of articles and videos and prowled through hundreds of forums and blog posts about game design, adventure design, and rule systems)
- Watched & analyzed countless 80s horror movies (as well as horror films from different decades)
- Prototyped 8 different game systems for the Black Box
- Created 5 unique story scenarios, confining settings, and terrifying monsters
- Playtested with 6 different rulesets (each with 3-7 players, some were TTRPG experts and others were newcomers)
- Conducted 6 focus groups (feedback sessions from players in each playtest)
- Made 6 post-mortems (assessing how the playtests worked, unexpected outcomes, and how well the rulesets completed the desired design objectives)
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Example of one of my favorite TTRPGs. Blades in the Dark is about a group of scoundrels pulling off Ocean’s 11-style heists set in a dark fantasy city (most easily described as Peaky Blinder’s Birmingham, but haunted).